An Assemblage of Parts
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Featured Stories
- Are Alien Big Cats stalking your players?
06 February 2012 9:00 AM | 2 Comments - A Fork in the Road: Setting the stage
05 February 2012 9:00 AM | No Comments - The Emerald City, by Per Wiger
03 February 2012 9:00 AM | No Comments - Clockwork Reviews: The Native Star, by M. K. Hobson
02 February 2012 9:00 AM | 1 Comment - Things to Love, Things to Hate: February RPG Blog Carnival
01 February 2012 12:00 PM | 2 Comments
- Are Alien Big Cats stalking your players?
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About Author: John Schutt
Posts by John Schutt
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Minutiae: Little Touches that Make a Setting
They’re the extraneous you didn’t even think the sentence needed at first, the short quotes at the beginnings of chapters that seem out of place. They’re the stone the designer…
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When the Sun Ceases to Kill
A while back, in the earlier days of NMP, I posted a Portrait of a Villain called Jin Blackheart. Based in a futuristic, dark space opera world with its roots…
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Exit Through the Black Door
This is the response you should expect if you ask the right questions in the wrong places around Loaerth City. A reference to the various doors scattered in the dark…
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The Prison: Come In. We’ve Expected You
In previous posts I’ve mentioned that the Prison keeps to no one’s semblance of sanity when it comes to layout, but I’ve never discussed the inside might look like. Here’s…
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The Prison: A Shifting Hell in the Sky
As I said in my last post, I want The Prison to be a truly dynamic dungeon within itself and in its relationship to the world around it. My first…
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The Dungeon: Never Done With You
This is the first part of a series about the The Prison, by John Schutt, a dungeon locale set high above the seas off the coast of Loaerth City. The…
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Where’s the Love? Emotion in RPGs
by John S.R. Schutt While the world RPGs is filled with abstractions and simplifications, from the hit point system to the alignment system, one thing that remains constant, at least…
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Deathscapes: Addendum
by JSR Schutt I have seen death. Thoughts circulate in my mind of what I wrote in that last post, what I understand now I did not then, what better…
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Deathscapes
by J.S.R. Schutt The afterlife is not something to be taken lightly: neither here in the real world nor by characters in the fictional worlds of roleplaying games. In our…
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City of Spires
Edited by Cassey Toi The begining Treasures once filled even the beggar’s satchels, the towers of the least nobles reaching heights of a hundred feet or more, a red light…
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Design Philosophy Phase Zero
Edited by Jonathan Jacobs Introductions and Building a City in Miniature Hello O’Readers of Nevermet Press! The name’s Steven Schutt, and I have a few things up on the site…
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Portrait of a Villain: Jin Blackheart
The year is 2603, and Jin Blackheart, a man of a hundred seventy three years, controls a vast network of black market trade in exotic spices, sex, slaves, weapons and less understandable fare. His seat of power sits on the surface of the sun in the Sol system. A huge magnetic field twenty thousand times stronger than earth’s protects his citadel and the surrounding cityscape. Seven huge space stations surround the sun at equal intervals, similarly protected.
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Portrait of a Villain: False Hope
False Hope wants to end the existence of weakness and falseness of those in the world. As it moves from town to town, city to city, it continues to learn the many methods of breaking men and giving them new purpose. By removing their baser notions of life, False Hope believes it gives people the ability to be completely true to the world and live the perfect life for themselves. However, deep inside, this is not False Hope’s true goal. No, that wish is far more insidious.
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The Hidden Vale
Hidden Vale is easily placed into any fantasy or steampunk setting that allows for golem creation and rune magic. The only requirements are two nations with strained relations and a valley between them to serve as the site of the town. There need not even be mountains, though this certainly makes the town more difficult to invade. With the guardians standing watch, it makes for a wonderful site to hide ancient evils, artifacts or malcontents who somehow manage to slip inside, only to be trapped once within its walls.
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Items of the Sleepless Drift
The snowy world Neirave envisions is one of great peril and endless sorrow. She chips away at the beating of her still warm heart while she expands the forests and fields that comprise her realm. Ruled by an icy conception of mankind, the Snow Queen fears nothing and hates nothing. She wishes ill on all things, for so long as the world contains those with hate in their hearts, Neirave believes, no one deserves happiness. To stand by while evil occurs is greater evil. For those who brave her winter, there is solace in certain objects of power, but they grow fewer every day. The Goddess of the Snow awaits her throne.
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Soul’s End
Soul’s End has a simple mission: destroy the Hidden Kingdom. As things currently stand, the group seeks a way to call on the void that imprisoned Scar those many years ago so they can trap Kingdom agents there. Once they acquire this ability, Soul’s End wants to slowly whittle away at the power structure of the Hidden Kingdom until only Ptolemy stands before them. With the leader banished, Scar hopes, he can fulfill his long held wish: a restful afterlife devoid of anything , but peace. What becomes of his organization after this occurs is up to those that remain.








