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Featured Stories
- The Trivium Proportion, Part 11 (A Cyberpunk Tale), by David Phillips
20 May 2012 9:00 AM | No Comments - The Trivium Proportion, Part 10 (A Cyberpunk Tale), by David Phillips
13 May 2012 9:00 AM | No Comments - Stories in the Ether, Issue 4 Available Now
11 May 2012 12:24 PM | No Comments - Clockwork Reviews: Glamour in Glass by Mary Robinette Kowal
10 May 2012 9:00 AM | No Comments - The Trivium Proportion, Part 9 (A Cyberpunk Tale), by David Phillips
06 May 2012 9:00 AM | 1 Comment
- The Trivium Proportion, Part 11 (A Cyberpunk Tale), by David Phillips
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About Author: John Schutt
Posts by John Schutt
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Minutiae: Little Touches that Make a Setting
Posted on February 16, 2011 | 1 CommentThey’re the extraneous you didn’t even think the sentence needed at first, the short quotes at the beginnings of chapters that seem out of place. They’re the stone the designer... -
When the Sun Ceases to Kill
Posted on February 9, 2011 | 2 CommentsA while back, in the earlier days of NMP, I posted a Portrait of a Villain called Jin Blackheart. Based in a futuristic, dark space opera world with its roots... -
Exit Through the Black Door
Posted on February 7, 2011 | 2 CommentsThis is the response you should expect if you ask the right questions in the wrong places around Loaerth City. A reference to the various doors scattered in the dark... -
The Prison: Come In. We’ve Expected You
Posted on December 17, 2010 | No CommentsIn previous posts I’ve mentioned that the Prison keeps to no one’s semblance of sanity when it comes to layout, but I’ve never discussed the inside might look like. Here’s... -
The Prison: A Shifting Hell in the Sky
Posted on October 30, 2010 | 7 CommentsAs I said in my last post, I want The Prison to be a truly dynamic dungeon within itself and in its relationship to the world around it. My first... -
The Dungeon: Never Done With You
Posted on September 1, 2010 | 2 CommentsThis is the first part of a series about the The Prison, by John Schutt, a dungeon locale set high above the seas off the coast of Loaerth City. The... -
Where’s the Love? Emotion in RPGs
Posted on August 25, 2010 | 2 Commentsby John S.R. Schutt While the world RPGs is filled with abstractions and simplifications, from the hit point system to the alignment system, one thing that remains constant, at least... -
Deathscapes: Addendum
Posted on August 6, 2010 | No Commentsby JSR Schutt I have seen death. Thoughts circulate in my mind of what I wrote in that last post, what I understand now I did not then, what better... -
Deathscapes
Posted on August 2, 2010 | 1 Commentby J.S.R. Schutt The afterlife is not something to be taken lightly: neither here in the real world nor by characters in the fictional worlds of roleplaying games. In our... -
City of Spires
Posted on March 12, 2010 | No CommentsEdited by Cassey Toi The begining Treasures once filled even the beggar’s satchels, the towers of the least nobles reaching heights of a hundred feet or more, a red light... -
Design Philosophy Phase Zero
Posted on March 3, 2010 | No CommentsEdited by Jonathan Jacobs Introductions and Building a City in Miniature Hello O’Readers of Nevermet Press! The name’s Steven Schutt, and I have a few things up on the site... -
Portrait of a Villain: Jin Blackheart
Posted on October 19, 2009 | 4 CommentsThe year is 2603, and Jin Blackheart, a man of a hundred seventy three years, controls a vast network of black market trade in exotic spices, sex, slaves, weapons and less understandable fare. His seat of power sits on the surface of the sun in the Sol system. A huge magnetic field twenty thousand times stronger than earth’s protects his citadel and the surrounding cityscape. Seven huge space stations surround the sun at equal intervals, similarly protected. -
Portrait of a Villain: False Hope
Posted on October 9, 2009 | 1 CommentFalse Hope wants to end the existence of weakness and falseness of those in the world. As it moves from town to town, city to city, it continues to learn the many methods of breaking men and giving them new purpose. By removing their baser notions of life, False Hope believes it gives people the ability to be completely true to the world and live the perfect life for themselves. However, deep inside, this is not False Hope's true goal. No, that wish is far more insidious. -
The Hidden Vale
Posted on September 8, 2009 | 1 CommentHidden Vale is easily placed into any fantasy or steampunk setting that allows for golem creation and rune magic. The only requirements are two nations with strained relations and a valley between them to serve as the site of the town. There need not even be mountains, though this certainly makes the town more difficult to invade. With the guardians standing watch, it makes for a wonderful site to hide ancient evils, artifacts or malcontents who somehow manage to slip inside, only to be trapped once within its walls. -
Items of the Sleepless Drift
Posted on August 28, 2009 | 3 CommentsThe snowy world Neirave envisions is one of great peril and endless sorrow. She chips away at the beating of her still warm heart while she expands the forests and fields that comprise her realm. Ruled by an icy conception of mankind, the Snow Queen fears nothing and hates nothing. She wishes ill on all things, for so long as the world contains those with hate in their hearts, Neirave believes, no one deserves happiness. To stand by while evil occurs is greater evil. For those who brave her winter, there is solace in certain objects of power, but they grow fewer every day. The Goddess of the Snow awaits her throne. -
Soul’s End
Posted on August 13, 2009 | 2 CommentsSoul’s End has a simple mission: destroy the Hidden Kingdom. As things currently stand, the group seeks a way to call on the void that imprisoned Scar those many years ago so they can trap Kingdom agents there. Once they acquire this ability, Soul’s End wants to slowly whittle away at the power structure of the Hidden Kingdom until only Ptolemy stands before them. With the leader banished, Scar hopes, he can fulfill his long held wish: a restful afterlife devoid of anything , but peace. What becomes of his organization after this occurs is up to those that remain.









