An Assemblage of Parts
- Clockwork Reviews (16)
- Editorials (70)
- Featured (669)
- News (62)
- Open Game Table (6)
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- The Core Mechanic (223)
Featured Stories
- The Trivium Proportion, Part 10 (A Cyberpunk Tale), by David Phillips
13 May 2012 9:00 AM | No Comments - Stories in the Ether, Issue 4 Available Now
11 May 2012 12:24 PM | No Comments - Clockwork Reviews: Glamour in Glass by Mary Robinette Kowal
10 May 2012 9:00 AM | No Comments - The Trivium Proportion, Part 9 (A Cyberpunk Tale), by David Phillips
06 May 2012 9:00 AM | 1 Comment - Terrafarm, by Richard Brookes-Bland
04 May 2012 9:00 AM | No Comments
- The Trivium Proportion, Part 10 (A Cyberpunk Tale), by David Phillips
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Editorials Archive
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Publishers Must Engage Their Tribes or Get Left At The Bus Stop
Posted on July 23, 2010 | 13 Commentsby Jonathan Jacobs, Art by Matt Lichtenwalner The bus is leaving, and the RPG publishing industry needs to jump on board or it’s going to get left behind. Growing the RPG... -
Religion in Roleplaying Games
Posted on July 21, 2010 | 11 CommentsReligion in most RPG’s has always seemed bland to me. No doubt it’s due to the sensitive nature of the subject, but it seems like successive systems have generally glazed... -
RPG Character Alignments
Posted on July 19, 2010 | 16 CommentsBy Matthew Meyer Alignment has been a staple of many roleplaying games since the industry’s beginnings. It’s been the subject of countless essays in fanzines and blog posts. Most people... -
The Jokes On Us: Putting Jokes & Humor Back Into Table-Top RPGs
Posted on July 18, 2010 | 5 CommentsIn character humor and jokes are an easy fix to stale RPG - the problem is, where are they? -
Re-imagining History Accurately
Posted on April 7, 2010 | 3 CommentsI know the title of this article sounds like an oxymoron; how can one accurately change history? If you change it, then by definition it would not be accurate, correct? Yes, if you’re trying to pass off the re-imagining as truth. What I am after is a fictional history based upon conceivable alternate outcomes of major events. -
Confronting Sensitive Issues in Settings
Posted on March 31, 2010 | 7 CommentsWhen developing an alternate World War II setting, there are obvious sensitive issues that can arise, particularly when entertaining the idea of Axis player characters. -
Game Design: Do Your Homework
Posted on March 19, 2010 | No CommentsThis article contains content for Schattenkrieg, Nevermet Press’ alternate World War II pulp setting. Our content is community driven so we want feedback from you. Please leave a comment here,... -
Ghosting, an ability for all settings
Posted on March 17, 2010 | 2 CommentsHello! I’m Cassey Toi, and perhaps not one of the usual creative people you’ll find here at Nevermet Press, so I’m really pleased that I managed to have an idea... -
Design Philosophy Phase Zero
Posted on March 3, 2010 | No CommentsEdited by Jonathan Jacobs Introductions and Building a City in Miniature Hello O’Readers of Nevermet Press! The name’s Steven Schutt, and I have a few things up on the site... -
Statblocks : They’re just numbers on a page.
Posted on July 22, 2008 | 6 CommentsAfter reading Stephen Radney-MacFarland’s column “Saying Yes is a Skill“, the following paragraph stood out: …Consider this case in point. The cifal, also known as the Colonial Insect-Formed Artificial Life...





