Confronting Sensitive Issues in Settings

This article contains content for Schattenkrieg, Nevermet Press’ alternate World War II pulp setting. Our content is community driven so we want feedback from you. Please leave a comment here, write about it on your own blog, or contact the Lead Designer, Michael Brewer, if you would like to contribute directly.

Considering most games are played for entertainment and diversion, it is rare to find one that tackles sensitive or controversial topics head on. Even when a game is controversial, it is usually because the setting or the rules allow for some particular activity to occur, such as sacrificing children to power sorcery. Games rarely make a statement or teach players a point: “This is what the company/designer believes.”

One of the few games that do this very thing is Train by Brenda Brathwaite. Schattenkrieg isn’t one of those games, but it is a setting that might allow for some dark and controversial play. Nothing is stopping players from running evil Gestapo PCs.

In fact, I can foresee accusations from people living on the fringe of sanity that by even developing backgrounds, personalities, and adversaries from the Axis Powers of World War II that we could be encouraging that kind of play.

Stuff like this makes me question my approach to setting design. Should I avoid any references to the Holocaust? If it’s an alternate history, should I be so bold to rewrite that part of it? Should I even be developing the setting in the first place? Even though I’d like to avoid such accusations, I’m not going to ignore the atrocities that occurred during WWII during the development of the setting.

I don’t think I would be doing anyone a favor if I did. It certainly wouldn’t prevent controversial play and I believe I would be doing an injustice to everyone involved in World War II, especially the Jewish (and other ethnic) victims of Himmler & Hitler’s Final Solution. We should always remember what happened during WWII.

“Those who cannot remember the past are condemned to repeat it.” – George Santayana

So how do I want to confront this issue with Schattenkrieg? I could ignore that there are sensitive topics and just make a game. Or I could confront them head on and explicitly define where I and Nevermet Press stand. I like sharing my opinion, so let’s go with the latter option:

Schattenkrieg is developed with the explicit notion that the Nazis and their Final Solution were the darkest of evil and was one of the worst atrocities ever committed by mankind. The Nazis in Schattenkrieg are the BAD guys and not suitable for player characters.

If anyone has any questions or comments about how I’m confronting this sensitive topic, feel free to leave a comment below or message me privately using our contact form.

About Michael Brewer