Devouring Zombie [4E D&D]

Happy Halloween!

They are hungry.

They're hungry...

Devouring Zombie Level 5 Brute

Medium Natural Animate (Undead) XP 200

Initiative –1 Senses

Senses: Perception +0;

HP HP 40; Bloodied 20

AC 14; Fortitude 13, Reflex 9, Will 10

Speed 5 Darkvision

Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant

Traits

[Melee] Horrid Bite (Standard) • At Will

Attack: Melee; one creature; +4 vs. AC (+10 vs. AC if the devouring zombie has grabbed the target

1d6 + 3 damage and the targets contracts the zombie disease (refer to the devouring zombie entry in the appendix)

Standard Actions

[Melee] Slam (Standard) • At Will

Attack: Melee; one creature; +6 vs. AC

2d6 + 2

[Melee] Zombie Grab (Standard) • At Will

Attack: Melee; one creature; +4 vs. Reflex

the target is grabbed (until escape). Checks made to escape the zombie’s grab take a –5 penalty

Alignment Unaligned Languages —

Str 14 (+3) Dex 6 (–1) Wis 8 (+0)

Con 10 (+1) Int 4 (–3) Cha 3 (–3)

Devouring Zombie Disease (DZD) Level 16 Disease Endurable Stable DC 30, Improve DC 30

Someone who has contracted DZD feels numbness starting at the extremities that works its way in, hot and cold flashes and painful seizures.

The Target is cured. The target suffers a -2 penalty to Dexterity and Speed and loses half their total healing surges. The target suffers a -4 penalty to Dexterity and Speed and loses any remaining healing surges. -> Final State The target dies and rises as a devouring zombie 2d10 rounds after death.

Devouring Zombie Tactics

When not engaged in some form of combat devouring zombie wander aimless, stand still long enough for cobwebs to form on them or sometimes fall into sad repetitions of the actions they took in life. The only thing devouring zombies attempt to do in combat is overpower living targets by striking them or grabbing them and eating the target.

Devouring Zombie Lore

A character knows the following formation with a successful skill check.

  • Dungeoneering DC 18: Devouring zombies are rare and given their contagious nature, they are among the most dangerous.
  • Arcana or Religion DC 24: There is often an evil “lynchpin” behind the existence of a growing horde of devouring zombies, such as a devil, larva mage or something similar. Devouring zombies transform into a “standard” zombies upon the destruction of this individual.

About The Grumpy Celt

Once upon a time, the Celt was the chief muscle and henchman of a Mad Scientist bent on world domination. However, after a salary dispute with the boss, the Celt tried to disassemble the company time machine with a sledge hammer. The explosion (which happened before he actually hit the time machine) stranded him being in 1911, and left him feeling Grumpy. Now he sends messages into the future, via a time capsule, where they are posted by his past self.