Fiends of the Fetherruin: Goblins

Monstrous humanoids in Dead Queens of Morvena are known as ‘fiends’. Goblins, prolific monstrous humanoids in any stock fantasy setting, are wanton gluttons in the wilds of the Fetherruin. Monster description and stats by Charles Dickey; art by Rob Torno.

Goblin illustration by Rob Torno

Goblins

Goblins are ravenous and animalistic fiends who typically settle in crude villages with a population between 30 and 50 adults. They are almost exclusively food-oriented and spend much of their time hunting game and gathering food. Although their intelligence level is generally very low and their recipes are odious by human standards, they consider themselves great culinary artists. Goblin chefs are highly esteemed, and the best chef often assumes a position of dominance within the village. This goblin is called “Big Chef” by the other goblins in the village, and is the recipient of many ingredient “gifts”. Conversely, the Big Chef is often treated roughly by those who bring him gifts; hungry goblins with ingredients are incredibly impatient. According to custom, the goblins that have gathered the ingredients are entitled to the meal that Big Chef creates using their gifts. Goblin etiquette, such that it is, requires Big Chef to combine all of the ingredients to create a feast exclusively for the group of goblins that supplied the ingredients. Big Chef’s position of privilege within goblin society does allow him to join any feast that he fixes for any group. Because of this, Big Chefs are often obese. They rarely venture out of the village, because they are almost always occupied in cooking a big meal.

Goblin society is a tenuous and rude affair. Villages are made from the most basic materials or none at all; some are simply burnt clearings in the woods where goblins eat and sleep. Yet even a simple burnt clearing has a huge stone-encircled fire pit as its central point, where Big Chef keeps court and cooks. Marriage is non-existent and goblins mate with whomever they please, although most are more interested in eating. Goblin metabolism is prodigious and they leave droppings wherever they go. Attempts to Track goblins are made at +2.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d6, Vigor d6

Skills: Climb d4, Fighting d6, Notice d4, Taunt d6, Throwing d4, Tracking d6

Pace: 6; Parry: 5; Toughness: 4

Gear: spear, stone axe, club, or other primitive weapon

Special Abilities:

  • Low Light Vision: Goblins ignore attack penalties for Dim and Dark lighting.
  • Size: -1


Edited by Cassey Toi

About Charles Dickey

Charles Dickey is a writer, game designer, and bookseller. He's not sure what he wants to be when he grows up.