Grit, Steampunk & Fantasy – Sources of Inspiration

Many of you who follow Nevermet Press know that we are working on a quasi fantasy steampunk setting called “Loaerth & Feywyrd” (although we prefer to think of it as coalpunk) that will be using Savage Worlds rules. It’s a slow process, but finding the right sources of inspiration can sometimes be  half the fun. So, since I’m fascinated by the steampunk genre in general, as I believe are many of the content developers here at NMP, this post is going to be exactly that: where do you go for inspiration for developing a Steampunk game? How do you balance a gritty, 19th century feel with the pulpy, glasssteel of pulp fantasy “dieselpunk“?

Well, I may not have a clear answer – but I’ll explore the topics here – and I should also add that the door is open too, just leave a comment below.

It’s the Inside that Matters

Steampunk can be a tricky fish. It’s been around for at least 20 or 30 years, but I still don’t think anyone has it nailed it down yet. As soon as you ask anyone who is into it, “What’s steampunk to you?“, you’ll get a dozen different answers. For some, I think it’s a cultural thing: the period art, the language, the mood, political intrigue, the plot lines, etc. For most though, its an aesthetics thing: Take steel, steam, gears, big hats, goggles (a must) and brass and then make 20th or even 21st century technologies out of it. Simple right? Not really.

Personally, for me its somewhere in the middle. A purely aesthetic approach to Loaerth & Feywyrd would leave us with a wonderful outer shell, something to gaze at, but its insides would be empty. This is a game, right? So we need to make sure we pay attention to its mechanics as much as we do it’s exterior flavor and imagery. This makes finding inspiration challenging because you can’t just use Google Image Search and expect to find yourself with an armful of compelling stories (although you may end up with some great Halloween ideas with that approach). Finding inspiration for a new campaign setting, in any genre, requires work. That’s lots of reading, watching, and digging (read: research).

The Artist Not The Art

Now, before I go off on some tangent about the inner beauty of steampunk culture, the visual aspects of the genre should be given some respect. I mean, personally, the whole genre is evocative of change, revolution, rebellion. It’s like the GenX answer to high-brow ArtPunk. And yes, you can get some great imagery just by hitting up Google Image Search to see what I mean. But with a good list – you can skip the crap and go straight to the good stuff.

 

"Requiem for Industry" by Kazuhiko Nakamur

 

Take Alamcan’s online gallery for example. This amazing Japanese illustrator has been using 19th century mechanical design as a subject of study for a long time. His artwork is simply gorgeous – and the visuals stick to the same steampunk theme of the juxtaposition of three elements: humanity, machines, and Victorian complexity. His images are scattered all over the net, and for good reason — they’re awesome.

The point here is to spend to some time looking for artists – not artwork. Google only spews out the chewed up bits that go into its serchmorgaficonotron, but from those bits you can home in on artwork from good – no AMAZING – artists that may never otherwise show up in your latest PFRPG or D&D rulebook. Like Sam Van OlffanMyke Amend, or Marcin Jakubowski (wow!).

A Couple Movies To Check Out

Aside from trolling the web for artists – there’s also a minor number of films and animated movies that you could check out. For Loaerth & Feywyrd – given the strong fantasy component being injected into the steampunk setting – there isn’t much to draw from directly, but a few films have stood out and been an influence.

 

The Monowheel Bike featured in Steamboy

 

First, there’s Katsuhiro Ôtomo’s Steamboy . I won’t go into the details of the plot here (it’s quite good, and there’s an excellent write up over on Wikipedia, but what I will say is that this is not just a movie showcasing steampunk visuals. Sure, there are cool rotobikes, and jetpacks and all kinds of 19th Century Industrial Style gadgets; but the story’s the thing here. The story breathes steampunk flavor and 19th century culture – the fear of the common people towards the new technology, the madness of the scientists who work closely with it, and the battle between different forces to control it. You can get Steamboy on NetFlix too – so, if you’re thinking about running a steampunk campaign, or looking for inspiration for a campaign setting you’re developing, you owe it to yourself to get it. You won’t be disappointed.

 

The City of Lost Childre

 

Google of course can help you find a couple movies to get your steampunk blood flowing, but I’ll offer up at at least one more “must see” flic that tops my list: The City of Lost Children (1995). It’s a French (English subtitles) film that has exquisite sets reminding me of an even darker, Victorian Brazil. The basic plot involves a mad scientist who is stealing the dreams of children – the main protagonist being one of them of course. It’s a truly wonderful film, and steampunk aside, well worth watching.

Fortunately for us – there’s a bunch of great blogs out there dedicated to steampunk, and a few of them have put up there own lists of top movies for the genre. While I don’t agree with all of the choices (i.e. Helboy is not steampunk IMHO), there’s a growing list of great movies over on the BrassGoggles forums here: Steampunk Movie List.

READ A BOOK!

Now of course this brief overview wouldn’t be complete without a couple of book suggestions. Not everyone is into trolling online art galleries or spending hours on the couch watching movies. Some of us would rather find the inspiration the old fashioned way: reading it in a book. As far as books are concerned, my #1 top source for inspiration for Loaerth & Feywyrd has come from reading the short stories found in The VanderMeers’ Steampunk, an anthology of about a dozen or so short stories that covers the entire genre. The opening story, in particular, is amazing. The other books, Boneshaker is one I’ve heard is good – but have yet to read it. Perhaps I’ll stop over at my local library and pick it up.

Gaming with Steampunk

 

Deadlands Reloaded Kicks Ass

 

And of course, there’s already several great roleplaying games out there that are set in steampunk worlds, to varying degrees. If you play D&D, you can jump into the “film-noir” setting of Eberron. This game first came out in 3E D&D, and has since been updated for 4th Edition. Great setting with a very rich and detailed backstory – L&F can only hope to be one day as deeply developed.

My own personal steampunk gaming experience has been mostly with Savage Worlds’ Deadlands Reloaded, a “weird west” style game with strong steampunk and horror elements. I can’t recommend DLR enough – it rocks!  Although L&F doesn’t have any wild-west flavor, DLR has still been no less of an inspiration for development and translation of steampunk, mad science “fluff” into usable and fun game mechanics. To prep for my DLR game, I also watched Will Smith in Wild Wild West again – the similarities are just too much to ignore, even if the movie was terrible.

Another setting which I’m rather enamored with – but can’t seem to find a group to play – is Wolfgang Baur’s Tales of Zobeck. This setting, much like Eberron, mixes steampunk (although it’s spun as “clockwork“) and fantasy elements together extremely well. An example of this mixing of genre’s can be seen often on Kobold Quarterly’s blog. One of the things I really enjoy about Zobeck is that it Mr. Baur has for years maintained a laser-like focus on the city-state of Zobeck. What lies beyond the borders of Zobeck was open to development – meaning that DM’s could start with what was presented and build out from there without “breaking” any of the internal consistencies of the world. This is one thing I’ve hated for a long time about Forgotten Realms – it’s so detailed that it’s almost a given that your campaign is not going to fit perfectly in. With Zobeck, I expect that would not be the case.

 

Iron Kingdoms

Iron Kingdo

 

And finally there’s the out-of-print Iron Kingdoms game, which I didn’t even know about until after I first discussed Loaerth & Feywyrd with artist Rob Torno . He referred me to it – and since then I’ve been watching ebay for months for a version of the book that is not over $100. Apparently this game was so amazing, and the production values so high, it’s worth more now than it was when it was in print. I’m dying to get it to play. Have you played it? Let me know your experiences – my interest is peaked!

Summary

Well that’s about it – I don’t know what I was trying to accomplish in this post. If anything it was to go through all the various sources I’m going back to for inspiration regarding Loaerth & Feywyrd. I would be remiss not to mention that, although steampunk plays a big part of the setting, there’s also a very strong fantasy element that comes out of Arthurian and Celtic mythos. Perhaps that’s a topic for another post.

If I’ve missed something, or there’s some other source for Steampunk that I _must_ see – please drop a comment below and let us know! In the meantime, thanks for reading and stay tuned for more L&F as it develops.

Game On!

About Jonathan Jacobs

Jonathan is the owner and Editor-in-Chief of Nevermet Press. You can catch up with Jonathan on Twitter (@nevermetpress), Facebook, and LinkedIn.com; or email him directly at editor@nevermetpress.com.