Loaerth & Feywyrd’s Feytroll And Other Possibilities

Edited by Cassey Toi

As I alluded to in the opening post about Loaerth & Feywyrd (Interview with Felix Sundown, Part 1), there’s much more than just “MAN” walking around in the world. Or, at least, there used to be. What I haven’t decided on yet though is exactly what the other races will be. Stock fantasy races, even if you mash-up the cultures a bit (elves underground! dwarves living in trees! oh my!) has been done well enough. Now, this isn’t to say that “been there done that” is something to avoid though, obviously it works. Players get a lot of options; they are familiar with the stock fantasy line up (dare I say Tolkien-esque line up?); and they know the sticking points of each race from the start. This means there’s less overall pre-game work that needs to be done to get a good handle on what’s available.

On the other hand, L&F is a blank slate that I’m hoping to develop collaboratively with the community (meaning you – the reader). So, instead of just dropping all 35 (!) races from the D&D cosmos into L&F, the better approach is perhaps to come up with some themes first, choose which races work, which don’t and what new races we might want to see. We have to work backwards, flesh out the back-story of L&F a bit more, and develop what races are present in the game at the start. But even before we do that – we know already that there’s one race that is new.

Feytrolls – Concepts and Backgrounds

Felix Sundown is a feytroll, but I don’t explain much as to what exactly that means when I introduced him. Obviously, we need to explore the concept behind feytrolls a bit more.

In appearance, Feytrolls are somewhat like faeries with a strong dose of house fly thrown in. They are small, plump humanoids standing about 2 to 3 feet in height, but often weigh in at over 50 lbs. or thereabouts. Their rotund faces feature a pair of prominent, bulging compound eyes that are glazed over like stained glass windows. Humans frequently feel uncomfortable in the presence of a feytroll because there’s no telling what they are looking at. In fact, they are quite capable of looking at many things at once.

In addition to their eyes, the other striking feature of a feytroll is the fly like wings that adorn their backs. While functional and flight worthy, these can not, however, carry them more than a dozen yards or so before they need to sit down to take a rest. They are usually too fat to go much further than that. More often than not, they prefer to simply walk at a leisurely pace to “take it all in” as they say.

As a race, they are generally cunning, quick to react, persistent in the face of opportunities, and patient while waiting for them. They see beauty in the grotesque, and much to their disgust and frustration often find value in the trash of others. Humans, who are often apt to throw away things that are broken or seemingly useless, could learn a thing or two from them.

They are not a violent race, which is perhaps one of the reasons why before the Helfay they were frequently enslaved by humans and the other races who could tolerate them. With their keen senses, and quick reflexes, Feytrolls often made excellent servants to kings and wealthy merchants on the lookout for assassins or tricksters looking to fool them. Feytrolls are not easily fooled by anyone. They see the world as it is, and are quite skilled at adapting to and surviving the worst of it.

Before the Helfay, feytrolls in the more civilized areas of the world integrated in to society as best they could. Many spent their lives as servants or serfs trying to buy their own freedom. Those that did, usually became merchants who traded in rare books and antiquities. They never did well as merchants who traded in foodstuffs or other perishables, except perhaps for the Sugar Cartels (who were rumored to have all been led by a brotherhood of rapacious feytrolls). A few feytrolls became great scholars in their time. Their powers of observation served them well as academicians, and even better as practitioners of magic and sorcery.

The Short Story of Felix Sundown

Felix Sundown, a feytroll, is an academic and sorcerer. He is the son of a petty bookseller who managed to buy his family’s freedom at an early age. Felix never knew slavery as a child, and he was better for it. To him, nothing was impossible to achieve. He entered Aram Court as a young adult, and stayed there for years of scholarly training. Eventually Felix received the title of Steward, which permitted him to openly study the Old Ways (a complex set of rituals and spells that are kept secret from Provincial Wizards). In only a few years he managed to master Aram Court’s most secret rituals, so he left to seek out training from the Archivist Eurig Talfrun in Loaerth City. Eurig agreed to take him on as a student, but only if Felix agreed to bond himself as a thrall to Eurig. Felix agreed, and remained his silent servant for centuries as a result.

Other Races in Laaerth & Feywyrd

As I mentioned above, these haven’t really been nailed down. This may be because I need to rough out the history of the world first, or at the very least come up with some general themes to help decide the issue. So far in L&F we have a couple of themes already: the humans that remained in Loaerth are a society of low-tech steampunk with a heavy dose of manifest destiny and witch burning; the rest of the races who vanished in the Helfay are back, but have vastly sharpened their knowledge of the arcane in the centuries that have past (likely due to isolation or surviving the harsh world of Feywyrd… hasn’t been worked out yet). What else works with this?

Stock fantasy races I think would rub the existing themes the wrong way. Maybe I’m wrong (leave a comment and let me know!), but if we were to include elves, dwarves, gnomes, dragonborn (blech…) and the like – it just wouldn’t work. We would need to pick and choose. I’m currently thinking that elves and dwarves might work with the least amount of tweaking. The other races? Not so sure. Tieflings and Dragonborn? No way, just doesn’t resonant at all with the setting. Gnomes? Perhaps. Haflings? Maybe, but i feel like the feytrolls fill that niche for the most part.

BEARS

Yes, the last thing that keeps crossing my mind is that perhaps what might make the setting interesting is to introduce some more “naturalistic” races. Talking Bears keep coming to mind. Maybe its because I recently saw The Golden Compass, or that my son (who is learning to read) keeps reading Father Bear because he can. But then again…  I mean.. who wouldn’t want to play an armored steampunk talking bear?

EVIL GENIUS RACES

What sort of evil genius race works well in a fantasy steam punk mashup? Illithids – nope, that’s WotC “product identity”. Chtulu? Sure, but – HP Lovecraft just scares me. I’m thinking of (typically) non-playable humanoid races – in D&D these are often referred to as “monster races”. Once again, I keep thinking of a more naturalistic angle. The juxtaposition of naturalistic races against the brass and steam of the Loaerthians (the humans that stayed after the Helfay) is just something that keeps me interested. Perhaps something completely new? Or a derivative of something that is already out there? A race of porcupine-like gnolls who live in the Highlands of  Korgugo? Xenophobic chameleon-like yuan-ti isolated for centuries on The Island? Do you have any suggestions? We’d love to hear them.

In any case, this is all open for discussion and fairly fluid. If you’re a fan of Nevermet Press – or a content developer – throw in your input and leave a comment! This entire post is intended to drive discussion and get people thinking. Everyone’s input, no matter how small, can be a spark…

About Jonathan Jacobs

Jonathan is the owner and Editor-in-Chief of Nevermet Press. You can catch up with Jonathan on Twitter (@nevermetpress), Facebook, and LinkedIn.com; or email him directly at editor@nevermetpress.com.