Myrrinen – An Amphibious Race (4E D&D)

MYRRINEN

The myrrinen are a mysterious, amphibious race from the oceans far east of the Dawnforge Mountains

RACIAL TRAITS

  • Average Height: 5′ – 5’10″
  • Average Weight: 125 – 175 lb.
  • Ability Scores: +2 Dexterity, +2 Intelligence or +2 Constitution
  • Size: Medium
  • Speed: 5; Swim 7
  • Vision: Low-light
  • Languages: Common, Myrrinen
  • Skill Bonuses: +2 Perception, +2 Dungeoneering
  • Myrrinen Respiration: You can breathe underwater.
  • Hadal Density: When wearing light or no armor, you gain +1 AC and +2 Fortitude.
  • Tidal Accuracy: When using a weapon from the spear group, you add +1 to attack rolls and +1 to damage rolls.

Sonar Sense (Myrrinen Racial Trait)

Aura 3

When an enemy in your aura makes an attack that does not include you, you may shift up to 2 squares and make a melee basic attack against that enemy as a free action. You may use this power twice per encounter, but no more than once per round. Increase to 3 times per encounter at 11th level, 4 times per encounter at 21st level.

Having only recently revealed themselves to the peoples of the Nentir Vale, the myrrinen are an exotic, amphibious race from the depths of the oceans east of the Dawnforge Mountains. Although little is currently known of the specifics of their lifestyles, they are believed to be a matriarchal society run by an empress.

Play a Myrrinen if you want…

  • to be an enigma to your allies and the world around you
  • to be adept at exploring the vast ocean frontiers of the world
  • to play a race that leans towards being strikers or controllers

PHYSICAL QUALITIES

Myrrinen appear basically human in physical form, yet they have deep blue skin and solid black eyes. Their hair ranges from any shade of blue to dark green or deep purple. They are hairless other than their heads, but they are also incapable of growing facial hair. Myrrinen wear their hair free-flowing, never braided or bound in any way.

Myrrinen have webbed, five-fingered hands and feet. They are also double jointed and ambidextrous. While they are more than competent as adventurers on land, they truly flourish in water environments and make excellent aquatic guides.

Myrrinen have life spans of up to 170 years.

PLAYING A MYRRINEN

Most myrrinen are experiencing extended adventures on land for the first time in their lives, so they see each new town and landscape with the wonderment of fresh eyes. Myrrinen revel in new experiences, from exploring a wooded glade to sampling a local cuisine for the first time.

However, their almost child-like enthusiasm belies their cunning and tactical prowess as warriors. Myrrinen are battle trained and tested in some of the most extreme conditions in the world, able to withstand battles against vicious creatures in the darkness and pressures of the ocean depths. They also use their innate sonar abilities to fight in complete darkness, relying on sound instead of sight.

Myrrinen make more deference to females than males, as they are a matriarchal society. They are lead by an elected empress and governed by her as well as localized regents. The most recent empresses have been mostly benevolent, yet have dealt with internal power struggles and a malevolent movement of males seeking absolute authority. However, not even the myrrinen are certain why the current empress has recently sent forth so many explorers and revealed their society to the surface world.

Myrrinen have a tendency of being strikers or controllers, with an occasional battlemind surfacing from time to time. Many myrrinen also have a proclivity for psionics, so psionic themes serve them well.

Myrrinen Characteristics: Exuberant, inquisitive, dedicated, mysterious, nimble, sinuous, introspective

Female Names: Elayin, Halosin, Irsin, Onnis, Seris.
Male Names: Aynin, Cearin, Neris, Perinis, Resalnin.

Tags: , , ,

About Adam White

Adam White is an aspiring writer and game designer who currently divides his time between teaching college writing and raising his dogs, D'Argo and Atticus.