An Assemblage of Parts
- Clockwork Reviews (3)
- Editorials (64)
- Featured (254)
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Featured Stories
- Are Alien Big Cats stalking your players?
06 February 2012 9:00 AM | 2 Comments - A Fork in the Road: Setting the stage
05 February 2012 9:00 AM | No Comments - The Emerald City, by Per Wiger
03 February 2012 9:00 AM | No Comments - Clockwork Reviews: The Native Star, by M. K. Hobson
02 February 2012 9:00 AM | 1 Comment - Things to Love, Things to Hate: February RPG Blog Carnival
01 February 2012 12:00 PM | 2 Comments
- Are Alien Big Cats stalking your players?
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clockwork Archive
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Clockwork Brain Crabs
[reus id="6967" meta=""] Your character awakens in the night to feel something small crawling on his head and a metallic whirring sound… Goofy and menacing at the same time, clockwork…
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Gunplay and Powder Weapons III
This is the third of what should have been a two part series about including firearms in a fantasy role-playing game. This article covers the design plan that went into…
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Interview with Felix Sundown (Part 2)
What a pleasure! I’m glad to see you again, and this time around lets chat some more about the Fey.
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Portrait of a Villain: False Hope
False Hope wants to end the existence of weakness and falseness of those in the world. As it moves from town to town, city to city, it continues to learn the many methods of breaking men and giving them new purpose. By removing their baser notions of life, False Hope believes it gives people the ability to be completely true to the world and live the perfect life for themselves. However, deep inside, this is not False Hope’s true goal. No, that wish is far more insidious.
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Automated Antagonist Organizations
The Pentapolis is a group of five large cities that, while not an official league or political unit, are usually considered as a group because of their shared language, culture, location, and political status. It was to one of these cities that a certain bard came. Haggard, road weary and with a haunted gleam in his eye, the bard offered to entertain the patrons at one of the tavern-inns for an evening in return for supper and a soft bed.
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Azania Toysmith, Dwarven Clockworker
The Toysmith family has been associated with clockworking, gearsmithing and golem making for generations, but they primarily stick to working in the Dwarven freeholds. Azania, a talented student, quickly moved from apprentice to journeyman. Her talents lay in creating more delicate toys and flights of fancy, things not usually found among dwarves, but immensely popular with other races. After much discussion, it was decided to send Azania to work outside the freeholds where her talents could bloom.
![Clockwork Brain Crabs [reus id="6967" meta=""] Your character awakens in the night to feel something small crawling on his head and a metallic whirring sound… Goofy and menacing at the same time, clockwork...](http://nevermetpress.com/wp-content/uploads/2009/06/NevermetPress-195x110.jpg)



