An Assemblage of Parts
- Clockwork Reviews (16)
- Editorials (70)
- Featured (670)
- News (62)
- Open Game Table (6)
- Roleplaying Games (238)
- Stories in the Ether (76)
- The Core Mechanic (223)
Featured Stories
- The Trivium Proportion, Part 11 (A Cyberpunk Tale), by David Phillips
20 May 2012 9:00 AM | No Comments - The Trivium Proportion, Part 10 (A Cyberpunk Tale), by David Phillips
13 May 2012 9:00 AM | No Comments - Stories in the Ether, Issue 4 Available Now
11 May 2012 12:24 PM | No Comments - Clockwork Reviews: Glamour in Glass by Mary Robinette Kowal
10 May 2012 9:00 AM | No Comments - The Trivium Proportion, Part 9 (A Cyberpunk Tale), by David Phillips
06 May 2012 9:00 AM | 1 Comment
- The Trivium Proportion, Part 11 (A Cyberpunk Tale), by David Phillips
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clockwork Archive
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Clockwork Brain Crabs
Posted on January 24, 2011 | 3 CommentsYour character awakens in the night to feel something small crawling on his head and a metallic whirring sound… Goofy and menacing at the same time, clockwork brain crabs are... -
Gunplay and Powder Weapons III
Posted on December 29, 2010 | No CommentsThis is the third of what should have been a two part series about including firearms in a fantasy role-playing game. This article covers the design plan that went into... -
Interview with Felix Sundown (Part 2)
Posted on March 1, 2010 | No CommentsWhat a pleasure! I'm glad to see you again, and this time around lets chat some more about the Fey. -
Portrait of a Villain: False Hope
Posted on October 9, 2009 | 1 CommentFalse Hope wants to end the existence of weakness and falseness of those in the world. As it moves from town to town, city to city, it continues to learn the many methods of breaking men and giving them new purpose. By removing their baser notions of life, False Hope believes it gives people the ability to be completely true to the world and live the perfect life for themselves. However, deep inside, this is not False Hope's true goal. No, that wish is far more insidious. -
Automated Antagonist Organizations
Posted on October 5, 2009 | No CommentsThe Pentapolis is a group of five large cities that, while not an official league or political unit, are usually considered as a group because of their shared language, culture, location, and political status. It was to one of these cities that a certain bard came. Haggard, road weary and with a haunted gleam in his eye, the bard offered to entertain the patrons at one of the tavern-inns for an evening in return for supper and a soft bed. -
Azania Toysmith, Dwarven Clockworker
Posted on September 9, 2009 | 1 CommentThe Toysmith family has been associated with clockworking, gearsmithing and golem making for generations, but they primarily stick to working in the Dwarven freeholds. Azania, a talented student, quickly moved from apprentice to journeyman. Her talents lay in creating more delicate toys and flights of fancy, things not usually found among dwarves, but immensely popular with other races. After much discussion, it was decided to send Azania to work outside the freeholds where her talents could bloom.





