An Assemblage of Parts
- Clockwork Reviews (3)
- Editorials (64)
- Featured (254)
- News (55)
- Roleplaying Games (208)
- Stories in the Ether (51)
Featured Stories
- Are Alien Big Cats stalking your players?
06 February 2012 9:00 AM | 2 Comments - A Fork in the Road: Setting the stage
05 February 2012 9:00 AM | No Comments - The Emerald City, by Per Wiger
03 February 2012 9:00 AM | No Comments - Clockwork Reviews: The Native Star, by M. K. Hobson
02 February 2012 9:00 AM | 1 Comment - Things to Love, Things to Hate: February RPG Blog Carnival
01 February 2012 12:00 PM | 2 Comments
- Are Alien Big Cats stalking your players?
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Game Design Archive
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Slumbering Heroes – A Super-Powered Campaign Setting
Every gamer faces the same dilemma at some point: What game should I run next? Well, this article proposes that you take two genres and slam them together to…
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Game Design and Risk vs. Reward, or Why Game Balance Matters
Last week I was briefly involved in a Twitter conversation with Sean Preston, Michael Wolf, Tracy Barnett, and Marshall Smith about whether Pathfinder RPG or another system (Savage Worlds) would be…
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#SteampunkGear on Twitter
I’ve been posting on Twitter over the few weeks the names of fantasy steampunk gear under the hashtag #steampunkgear. Things like “Dr. Stanley’s Eicosapentine Oil of Mysteries” or “Armstrong’s Pneumatic…
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Mind Flayer Redesigns
I have been reading H.P. Lovecraft lately and he is influencing my style a bit… The mind flayers – also known as the illithids – are one of the most…
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Challenging Terrain: Hysterical Mob [4E D&D]
[reus id="6967" meta=""] I employed this in a game where the scenario had the party members in a crowded temple – every square occupied by something or something – when…
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Souljack: Card Crack
It seems …we can’t have our cake and eat it too.
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What makes a Badass Steampunk RPG?
I would argue even that all the really badass examples of steampunk happen when the genre (a mashup of genres itself) is mashed up with another genre.
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Lessons from Recent Movies
At a recent film festival, I had the opportunity to watch three movies, Skeletons, Bird on a Wire and Mission London. As this is an RPG blog, I will discuss…
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Worldbuilding
[reus id="6967" meta=""] I recently had the pleasure of being a guest on Flying Island Press’s monthly podcast, Galley Table, along with Zach Ricks, Jeff Hite, Doc Coleman, Scott Roche,…
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Gunplay and Powder Weapons III
This is the third of what should have been a two part series about including firearms in a fantasy role-playing game. This article covers the design plan that went into…
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Gunplay and Powder Weapons I
[reus id="6967" meta=""] This is the first of two articles about including firearms in a fantasy role-playing game. This article discusses including firearms in terms of game philosophy and game…
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Greetings from December 5th, 1920
I am one of the newest contributors at Nevermet Press and it is time for an introduction. An unfortunate accident involving a time machine and a sledgehammer stranded me in…
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The Dead Queens of Morvena – Cover and Setting Preview
Here’s a preview of the cover for the upcoming Dead Queens of Morvena for Savage Worlds. Matt Meyer is the artist – you can check out more of his work…
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Horror: What Scares You?
I’ve been spending a good amount of time lately thinking about horror. NMP’s upcoming product Dead Queens of Morvena fits snugly into this genre. The basic premise of this setting…
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Grit, Steampunk & Fantasy – Sources of Inspiration
Many of you who follow Nevermet Press know that we are working on a quasi fantasy steampunk setting called “Loaerth & Feywyrd” (although we prefer to think of it as coalpunk)…
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Notes on Demons and Undead
by John Payne I wrote this for Shayakand and plan to develop it in the future. Feel free to adapt them to your setting. For more details behind the scenes,…
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Where’s the Love? Emotion in RPGs
by John S.R. Schutt While the world RPGs is filled with abstractions and simplifications, from the hit point system to the alignment system, one thing that remains constant, at least…
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Elves in Sheep’s Clothing
by Christian Martinez Hello everyone! This is my first post here on the blog and I hope to be making more on a fairly frequent basis. I’m a new face…
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More Than Reskinning the Horse
by John Payne Sometimes I want the players to feel like they are in a place that is different. I don’t mean different in a disturbing way, but in a…
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The Chaos of Game Night
Immersion, Interaction, and Organic Worlds by Charles Dickey When I engage in a role-playing game, whether as a player or GM, my highest priority is immersion. A few defining points…
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“You feel strangely compelled to…”
by Tony Hoffart Have you ever heard “You feel strangely compelled to…” said by the GM during a role-playing session? I have, and I’ve probably said it myself a few…
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Deathscapes: Addendum
by JSR Schutt I have seen death. Thoughts circulate in my mind of what I wrote in that last post, what I understand now I did not then, what better…
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Personality as Attributes?
by Tony Hoffart As a designer, I generally lean towards more “simulationist” approaches to games. Not that I prescribe to much of the high-minded gaming philosophy schools that people might…
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Deathscapes
by J.S.R. Schutt The afterlife is not something to be taken lightly: neither here in the real world nor by characters in the fictional worlds of roleplaying games. In our…
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The Business of Religion
by Tony Hoffart One of our talented writers, Matthew Meyer just finished a couple very interesting posts on Alignments and the Divine in D&D, and like all good discussions about…
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Mixing it up with EVIL
By Jonathan Jacobs Alignment in Dungeons & Dragons is used as a guideline by players and dungeon masters (DM) to compartmentalize the game world into clear choices of good or…
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Religion in Roleplaying Games
[reus id="6967" meta=""] Religion in most RPG’s has always seemed bland to me. No doubt it’s due to the sensitive nature of the subject, but it seems like successive systems…
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RPG Character Alignments
By Matthew Meyer Alignment has been a staple of many roleplaying games since the industry’s beginnings. It’s been the subject of countless essays in fanzines and blog posts. Most people…
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The Jokes On Us: Putting Jokes & Humor Back Into Table-Top RPGs
In character humor and jokes are an easy fix to stale RPG – the problem is, where are they?





![Challenging Terrain: Hysterical Mob [4E D&D] [reus id="6967" meta=""] I employed this in a game where the scenario had the party members in a crowded temple – every square occupied by something or something – when...](http://nevermetpress.com/wp-content/uploads/2011/09/mob-195x110.jpg)



![Worldbuilding [reus id="6967" meta=""] I recently had the pleasure of being a guest on Flying Island Press’s monthly podcast, Galley Table, along with Zach Ricks, Jeff Hite, Doc Coleman, Scott Roche,...](http://nevermetpress.com/wp-content/uploads/2011/01/RPGBlogCarnivalLogocopy-195x110.jpg)

![Gunplay and Powder Weapons I [reus id="6967" meta=""] This is the first of two articles about including firearms in a fantasy role-playing game. This article discusses including firearms in terms of game philosophy and game...](http://nevermetpress.com/wp-content/uploads/2009/06/NevermetPress-195x110.jpg)




