An Assemblage of Parts
- Clockwork Reviews (16)
- Editorials (70)
- Featured (670)
- News (62)
- Open Game Table (6)
- Roleplaying Games (238)
- Stories in the Ether (76)
- The Core Mechanic (223)
Featured Stories
- The Trivium Proportion, Part 11 (A Cyberpunk Tale), by David Phillips
20 May 2012 9:00 AM | No Comments - The Trivium Proportion, Part 10 (A Cyberpunk Tale), by David Phillips
13 May 2012 9:00 AM | No Comments - Stories in the Ether, Issue 4 Available Now
11 May 2012 12:24 PM | No Comments - Clockwork Reviews: Glamour in Glass by Mary Robinette Kowal
10 May 2012 9:00 AM | No Comments - The Trivium Proportion, Part 9 (A Cyberpunk Tale), by David Phillips
06 May 2012 9:00 AM | 1 Comment
- The Trivium Proportion, Part 11 (A Cyberpunk Tale), by David Phillips
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Game Design Archive
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Episodic Adventures: A New Take on RPG Adventure Design?
Posted on February 13, 2012 | 13 CommentsNo, but life can get busy. Sometimes so busy that you leave the gaming table for 15-years before you realize how much you love playing RPGs. Even then, once you... -
Slumbering Heroes – A Super-Powered Campaign Setting
Posted on January 23, 2012 | 1 CommentEvery gamer faces the same dilemma at some point: What game should I run next? Well, this article proposes that you take two genres and slam them together to... -
Game Design and Risk vs. Reward, or Why Game Balance Matters
Posted on November 7, 2011 | 20 CommentsLast week I was briefly involved in a Twitter conversation with Sean Preston, Michael Wolf, Tracy Barnett, and Marshall Smith about whether Pathfinder RPG or another system (Savage Worlds) would be... -
#SteampunkGear on Twitter
Posted on November 1, 2011 | 6 CommentsI’ve been posting on Twitter over the few weeks the names of fantasy steampunk gear under the hashtag #steampunkgear. Things like “Dr. Stanley’s Eicosapentine Oil of Mysteries” or “Armstrong’s Pneumatic... -
Mind Flayer Redesigns
Posted on October 19, 2011 | 9 CommentsI have been reading H.P. Lovecraft lately and he is influencing my style a bit… The mind flayers – also known as the illithids – are one of the most... -
Challenging Terrain: Hysterical Mob [4E D&D]
Posted on September 21, 2011 | 3 CommentsI employed this in a game where the scenario had the party members in a crowded temple – every square occupied by something or something – when the thatch roof... -
Souljack: Card Crack
Posted on July 28, 2011 | No CommentsIt seems ...we can't have our cake and eat it too. -
What makes a Badass Steampunk RPG?
Posted on July 20, 2011 | 5 CommentsI would argue even that all the really badass examples of steampunk happen when the genre (a mashup of genres itself) is mashed up with another genre. -
Lessons from Recent Movies
Posted on April 14, 2011 | No CommentsAt a recent film festival, I had the opportunity to watch three movies, Skeletons, Bird on a Wire and Mission London. As this is an RPG blog, I will discuss... -
Worldbuilding
Posted on February 28, 2011 | 1 CommentI recently had the pleasure of being a guest on Flying Island Press’s monthly podcast, Galley Table, along with Zach Ricks, Jeff Hite, Doc Coleman, Scott Roche, and JP Losier.... -
Gunplay and Powder Weapons III
Posted on December 29, 2010 | No CommentsThis is the third of what should have been a two part series about including firearms in a fantasy role-playing game. This article covers the design plan that went into... -
Gunplay and Powder Weapons I
Posted on December 14, 2010 | 12 CommentsThis is the first of two articles about including firearms in a fantasy role-playing game. This article discusses including firearms in terms of game philosophy and game preferences. The next... -
Greetings from December 5th, 1920
Posted on December 5, 2010 | No CommentsI am one of the newest contributors at Nevermet Press and it is time for an introduction. An unfortunate accident involving a time machine and a sledgehammer stranded me in... -
The Dead Queens of Morvena – Cover and Setting Preview
Posted on November 19, 2010 | 8 CommentsHere’s a preview of the cover for the upcoming Dead Queens of Morvena for Savage Worlds. Matt Meyer is the artist – you can check out more of his work... -
Horror: What Scares You?
Posted on October 29, 2010 | No CommentsI’ve been spending a good amount of time lately thinking about horror. NMP’s upcoming product Dead Queens of Morvena fits snugly into this genre. The basic premise of this setting... -
Grit, Steampunk & Fantasy – Sources of Inspiration
Posted on October 28, 2010 | 22 CommentsMany of you who follow Nevermet Press know that we are working on a quasi fantasy steampunk setting called “Loaerth & Feywyrd” (although we prefer to think of it as coalpunk)... -
Notes on Demons and Undead
Posted on September 3, 2010 | No Commentsby John Payne I wrote this for Shayakand and plan to develop it in the future. Feel free to adapt them to your setting. For more details behind the scenes,... -
Where’s the Love? Emotion in RPGs
Posted on August 25, 2010 | 2 Commentsby John S.R. Schutt While the world RPGs is filled with abstractions and simplifications, from the hit point system to the alignment system, one thing that remains constant, at least... -
Elves in Sheep’s Clothing
Posted on August 23, 2010 | 5 Commentsby Christian Martinez Hello everyone! This is my first post here on the blog and I hope to be making more on a fairly frequent basis. I’m a new face... -
More Than Reskinning the Horse
Posted on August 20, 2010 | 3 Commentsby John Payne Sometimes I want the players to feel like they are in a place that is different. I don’t mean different in a disturbing way, but in a... -
The Chaos of Game Night
Posted on August 13, 2010 | 4 CommentsImmersion, Interaction, and Organic Worlds by Charles Dickey When I engage in a role-playing game, whether as a player or GM, my highest priority is immersion. A few defining points... -
“You feel strangely compelled to…”
Posted on August 9, 2010 | 11 Commentsby Tony Hoffart Have you ever heard “You feel strangely compelled to…” said by the GM during a role-playing session? I have, and I’ve probably said it myself a few... -
Deathscapes: Addendum
Posted on August 6, 2010 | No Commentsby JSR Schutt I have seen death. Thoughts circulate in my mind of what I wrote in that last post, what I understand now I did not then, what better... -
Personality as Attributes?
Posted on August 4, 2010 | 3 Commentsby Tony Hoffart As a designer, I generally lean towards more “simulationist” approaches to games. Not that I prescribe to much of the high-minded gaming philosophy schools that people might... -
Deathscapes
Posted on August 2, 2010 | 1 Commentby J.S.R. Schutt The afterlife is not something to be taken lightly: neither here in the real world nor by characters in the fictional worlds of roleplaying games. In our... -
The Business of Religion
Posted on July 30, 2010 | No Commentsby Tony Hoffart One of our talented writers, Matthew Meyer just finished a couple very interesting posts on Alignments and the Divine in D&D, and like all good discussions about... -
Mixing it up with EVIL
Posted on July 26, 2010 | 2 CommentsBy Jonathan Jacobs Alignment in Dungeons & Dragons is used as a guideline by players and dungeon masters (DM) to compartmentalize the game world into clear choices of good or... -
Religion in Roleplaying Games
Posted on July 21, 2010 | 11 CommentsReligion in most RPG’s has always seemed bland to me. No doubt it’s due to the sensitive nature of the subject, but it seems like successive systems have generally glazed... -
RPG Character Alignments
Posted on July 19, 2010 | 16 CommentsBy Matthew Meyer Alignment has been a staple of many roleplaying games since the industry’s beginnings. It’s been the subject of countless essays in fanzines and blog posts. Most people...






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