An Assemblage of Parts
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- Editorials (70)
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- News (62)
- Open Game Table (6)
- Roleplaying Games (238)
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- The Core Mechanic (223)
Featured Stories
- The Trivium Proportion, Part 11 (A Cyberpunk Tale), by David Phillips
20 May 2012 9:00 AM | No Comments - The Trivium Proportion, Part 10 (A Cyberpunk Tale), by David Phillips
13 May 2012 9:00 AM | No Comments - Stories in the Ether, Issue 4 Available Now
11 May 2012 12:24 PM | No Comments - Clockwork Reviews: Glamour in Glass by Mary Robinette Kowal
10 May 2012 9:00 AM | No Comments - The Trivium Proportion, Part 9 (A Cyberpunk Tale), by David Phillips
06 May 2012 9:00 AM | 1 Comment
- The Trivium Proportion, Part 11 (A Cyberpunk Tale), by David Phillips
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Mutants & Masterminds Archive
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The Red Knight of Germany
Posted on May 26, 2010 | No CommentsTattered fabric flutters from the three wings of an old German triplane. The faded red fuselage has seen better days and as the airplane swoops down into a silent dive you realize it’s translucent. All that can be seen of the pilot are two blazing red eyes as he fires the plane’s twin machine guns. -
Schattenkrieg: The Soviet Union
Posted on April 21, 2010 | 1 CommentSince Schattenkrieg is set in an alternative history, there is a need to define what is different in this fork of time. What is the same and what is different needs to be established and it all has to make plausible sense, which can become a very daunting task. -
Schattenkrieg Personalities
Posted on April 14, 2010 | 2 CommentsHere's a glimpse at some of the personalities being developed for Schattenkrieg. You'll notice that in Schattenkrieg, the origin of supers using alternate identities actually stems from the tactical practice of using callsigns when communicating over radio. -
Re-imagining History Accurately
Posted on April 7, 2010 | 3 CommentsI know the title of this article sounds like an oxymoron; how can one accurately change history? If you change it, then by definition it would not be accurate, correct? Yes, if you’re trying to pass off the re-imagining as truth. What I am after is a fictional history based upon conceivable alternate outcomes of major events. -
Game Design: Do Your Homework
Posted on March 19, 2010 | No CommentsThis article contains content for Schattenkrieg, Nevermet Press’ alternate World War II pulp setting. Our content is community driven so we want feedback from you. Please leave a comment here,... -
Operation Omniscience, by Daniel Mullen
Posted on March 8, 2010 | No CommentsStuttgart, 01:15, 12Mar42 “Ich hab’s gefunden!” the soldier whispered to himself as he stuffed the fluorescently glowing canister into his satchel. Wilmot Schröder hurried along and heaved himself up and... -
A Brief Introduction to Schattenkrieg
Posted on March 5, 2010 | 1 CommentAs the second World War trudges on, both the Allied and Axis powers begin to look for alternative resources to secure the final victory. Thus the Shadow War, the Shattenkrieg has begun. UFOs have begun supplementing the Luftwaffe over Parisian skies. Dead soldiers are rising to eat their comrades. Strange electrical storms roll out from Siberia. Extraordinary people begin to make their presence known and are answering the call to arms. Become a of Shattenkrieg and stop the Nazis and their evil agenda. -
M&M Superlink
Posted on March 4, 2010 | No CommentsEarlier this week, we received communication from the Mutants & Masterminds Line Developer, Jon Leitheusser, that our M&M Superlink license query for the Schattenkrieg setting had conceptual approval. This is... -
Schattenkrieg – Design Choices
Posted on February 24, 2010 | 7 CommentsAt the beginning of the year, Jonathan and I saw how much steam Nevermet had lost during the holidays so we brainstormed some ideas on how to feed the boiler so to speak. We concluded that first, the owners (which is Jonathan and I) needed to be excited and totally invested in whatever project(s) we undertook. Jonathan’s pet project became the Loaerth & Feywyrd setting and I had something dark & gritty in mind dealing with WWII.








