
"Hanging Zombies at the Ruined Shack", by J. Lonnee
Fetherruin Zombie
Fetherruin Zombies are walking corpses that have risen from graves scattered across the region. They are mindless and feed on living flesh. Fetherruin Zombies usually rest during daylight hours. While resting, they are indistinguishable from a normal corpse without the use of a magical spell such as Detect Undead.
Attributes: Agility d6 Smarts d4 Spirit d4 Strength d6 Vigor d6
Skills: Fighting d8, Intimidation d6, Notice d4
Pace: 4 Parry: 6 Toughness: 7
Special Abilities:
- Claws: Str
- Fearless: Fetherruin Zombies are immune to Fear and Intimidation
- Festering Rot: Anyone Shaken by a zombie’s claw attack must make a Vigor roll or become infected with Festering Rot. The effects of this are:
- Immediate -1 Charisma as the victim’s flesh erupts in stinking pustules and sores.
- Loss of one die of Vigor.
- Effects repeat every 24 hours until death results or victim is cured
- Victims who die of Festering Rot rise as Fetherruin Zombies within 4d6 hours.
- Too Dumb to Taunt: Fetherruin Zombies are stupid enough that Taunts have no effect on them. However, they are easily duped and suffer a -1 penalty on Tricks that are opposed by Smarts.
- Undead: +2 to Toughness, +2 to recover from being Shaken. Called shots do no extra damage

