The Navagunjara – Maiden Snatcher of Shayakand

When the Udya came down from the high mountains into the lush land that is now Shayakand, they carried with them the epic tales of their past and gods that brought them to their newfound paradise. These tales, known as the Insanbhrata and the Ranyoyama, depict great wars and the avatars of the Hindi deities departing the wisdom of Purusartha. One of the most prevalent themes in both stories is that beauty has limitless power and can be terrifying. This sentiment reflects perfectly in the phrase from the Insanbhrata: “Beauty can widen the eye of the beholder with horror.”


The Navagunjara, also known as the maiden snatcher, illustrates this point perfectly. A large beast that has the head of a rooster; neck of a peacock; the hump of a bull; the waist of a lion; stands on three feet, those of an elephant, tiger, horse, and a human hand; with finally a serpent as its tail. This blend of various animals forms a creature that is as blindingly beautiful as it is horrifying. Mothers warn their daughters to keep their windows closed, as the Navagunjara is known to sneak into their chambers to take them, clutching them with its human hand.

Navagunjara CR 9

XP 6,400

N Large magical creature

Init +5; Senses low-light vision; Perception +5


AC 23, touch 13, flat-footed 12 ( +3 Dex, +10 natural, –1 Size)

hp 12d10+5 (115 hp)

Fort +13, Ref +11, Will +11

SR 15


Speed 40 ft.

Melee claw +21 (1d6+9), hand +21 (1d6+9 and starts a grapple), and bite +12 (1d6+4 plus poison)

Space 10 ft. Reach 5 ft.

Special Attacks Breath Weapon (40-foot cone, 2d8 sonic damage, Reflex DC 24 for half, usable every 1d4 rounds)


STR 28 (+9), DEX 16 (+3), CON 20 (+5) INT 20 (+5) WIS 24 (+7) CHA 18 (+4)

Base Atk +12; CMB 23; CMD 25

Feats Ability Focus (breath weapon), Improved Grapple, Multiattack, Snatch, Trample

Skills Acrobatics +25, Climb +25, Knowledge (geography) +21, Perception +23, Stealth +19


Environment Any

Organization Solitary

Treasure None

Special Abilities

Posion (Ex) Bite—injury; save Fort DC 23; frequency 1/round; effect 1d6 Con; cure 2 saves

Tatctics The Navagunjara will attempt to trample into its opponents first, then use its sonic breath weapon to do the most damage. If any opponents get in close, it unleashes a fury of blows with its claw, hand, and snake tail. If the Navagunjara has a person in its grip, it will never let go until death.

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